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Diablo 3 announced!

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Wink Big Nose

The long awaited Diablo III has been announced by Blizzard Entertainment. Blizzard has always made their software natively on both Macs and Windows, and their games are always very high quality gameplay.

Diablo III will be launched on both Mac OS X and Windows simultaneously, with pricing and system requirements to be released closer to the launch of the game.

http://www.blizzard.com/diablo3/

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Diablo 3 screenshot: Diablo 3

Diablo 3 screenshot: Diablo 3 screenshotDiablo 3 screenshot: Diablo 3 screenshot

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Looks like an updated version

Looks like an updated version of the old formula.

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Diablo 3 Teaser


Diablo 3 Teaser


Diablo 3 Diablo 3 High Quality Boss Fight

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Diablo III

Diablo III is an action role-playing game similar in style to its predecessor, Diablo II. The proprietary engine will incorporate Havok physics and feature destructible environments with an in-game damage effect. The developers are aiming to make the game run on a wide range of systems, and have stated that DirectX 10 will not be required. Diablo III will use a custom 3D game engine in order to present an overhead view to the player, in a somewhat similar way to the isometric view used in previous games in the series; players may zoom in for a tighter shot of their character, though. Enemies will utilize the 3D environment as well, in ways such as crawling up the side of a wall from the depths into the combat area.

As in Diablo II, multiplayer games will be possible using Blizzard's Battle.net service, with many of the new features being developed for StarCraft II also available in Diablo III. Players will be able to drop in and out of sessions of co-operative play with others.

An enhanced quest system, a random level generator, and a random encounter generator are slated for use in order to ensure the game provides different experiences when replayed. Overall, the game will include both static and randomly generated levels. Additionally, there will be class-specific quests to go along with the main storyline quests. For the first time in the series, in-engine cutscenes will be employed during key moments.

Unlike previous iterations, gold can be picked up by merely touching it, rather than having to manually pick it up. Sidekicks, unlike Diablo II, are now finite in-game NPCs who join you, rather than countless hires. One of the new features intended to speed gameplay are health orbs that drop from enemies, replacing the need to have a potion bar, which itself is replaced by a skill bar that allows a player to assign quick bar buttons to skills and spells; previously, players could only assign two skills (one for each mouse button) and had to manually swap skills. Players can still assign specific attacks to mouse buttons.

http://en.wikipedia.org/wiki/Diablo_III